AI Insights · Timothy · July 2022
Top 5 Disney Games on iOS in Germany, Q2 2022
Discover the performance trends of the top 5 Disney games on iOS in Germany during Q2 2022, including weekly downloads, revenue, and active users.
Throughout the second quarter of 2022, Sensor Tower tracked the performance of the top 5 Disney games on iOS in Germany. Below, we delve into the weekly trends for each game in terms of downloads, revenue, and active users.
LEGO® Star Wars™: TCS by Warner Bros. saw a peak in weekly downloads at the beginning of May, reaching approximately 10K. Its revenue also peaked around the same time, hitting $2K in the first week of May. However, the game experienced a decline in both metrics towards the end of the quarter, with revenue dropping to around $700 and downloads falling to about 1.9K by the end of June. Weekly active users followed a similar trend, peaking at 13.5K in early May and declining to roughly 3.9K by the end of June.
The Simpsons™: Tapped Out from Electronic Arts maintained a relatively steady download rate, with weekly downloads hovering around 1.5K to 2.2K throughout the quarter. Revenue peaked at nearly $13.7K in mid-April and saw another increase to $11K in late May. The game's active users remained fairly stable, averaging around 34K to 40K weekly.
MARVEL Strike Force: Squad RPG by Scopely, Inc. experienced fluctuations in weekly revenue, peaking at $44K in mid-April and maintaining a consistent range between $23K and $34K for the rest of the quarter. Downloads saw a steep decline from over 3K in early April to around 700 by mid-June. Active users remained steady, averaging around 5.5K to 7.8K.
Kabam Games, Inc.'s Disney Mirrorverse, released in late June, showed strong initial performance. The game recorded approximately 15.4K downloads and generated $6.3K in revenue during its first week. By the end of June, downloads were around 9.4K, and revenue increased to $8.6K. Active users also grew from 9.1K to 11.7K within the same period.
Lastly, Star Wars™: Galaxy of Heroes by Electronic Arts exhibited a consistent revenue stream, peaking at nearly $88.8K in early May. Downloads ranged from 921 to 2.1K, with a slight peak in early June. Active users remained strong, averaging between 43K and 49K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.